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Review
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Review
In year 1999 firm Konami, well-known with such hits how even if would "Metal Gear Solid ”, it finishes work over one's first horror. "Silent Hill ”, because so game be calls, pass on console "Sony Playstation" and gained me very quickly players' favour, reviewers by which the best horror was proclaimed . Why? Was game really so kind? I think thereon to answer just here. Acknowledge, that alone I like very "Silent Hill ” and I remember pleasantly moments with her spended. Let's begin. "The Silent Hill ” it is of third person's action showed in perspective game, this marks that we see from behind backs the main hero. The plot of game at first sight of is the straight line. Harry Mason along with daughter Cheryl they, go on holidays, in time drive, it before wheels car appears oneself young girl. The speed of car is too large unfortunately, so Harry it wrench, passing the girl about centimetres. Car in large speed falls out from road and hits in balustrade circumjacent title city. When Harry consciousness regains snotice, that Cheryl she disappeared, worried father begins search. Do not it think however, that thereon the end because the plot be folded, and the road to retrieval of daughter far.. What else did it assure this game the title of the best horror? The Komani in game put several accurate very and edifying the atmosphere of elements. First of them are usual pocket radio, supposedly nothing special, but this just it gives with me frightful hum, when something bad it is in his range. This very thrilling is. And why do? It is next edifying atmosphere accurately elements darkness and fog. How oneself you conjecture surely they limit visibility. Only thing which can her is enlarge it great torch, which range is limited unfortunately. Just then our only "informant ” about this which happens several metres further radio is. And before what evil us it informs? Obviously before monsters. Monster in "Silent Hill ” they recorded already for good oneself in memory players. Ragged from skin dogs, monster remindful pterodactyles whether mastered by bad powers men, then only vestibule this what it waits us. Let's pass to only city now. This usual American town with appearance is, middle-sized. And all was to in order, several details, first of them but for would are the occupants' lack second snow (because we in time of game have the summer), as well as the alternative version of city. What this such? I explain already. "Silent Hill ” it is city which possessory we two personalities see, gentle, that is such what whereupon day, as well as bad, that is such, ad quem devil does not it set even. Alternative full version is earlier remembered monsters obviously, but not only. The appearance of alternative city is terrific, it is darkly everywhere, the blood the walls be coated, instead of floor whether we tread after coated the blood and rust mesh the asphalt through which to be visible working in mad the dully of machine, or strewed human delays. We except monsters on with its way will meet person also, which with some reason became in this sick place. Figures these try also to be to find the road of exit or to taste logical to explain this situation. Though it all. With time to be visible how characters be folded very as well as we get to know them true intentions. Let's pass ad litem technical now. How I remembered "Silent Hill ” he pass on console "PlayStation". There now game strikes positive graphically. It it is not the graphic artist so pretty although how in "Resident Evil ” there now in comparison to him, the majority of objects in "Silent Hill ” she be executed in three dimensions. This marks that backgrounds it are not static and we can behold it from all quarters. The level of graphic arts stands on high-level and can to perceive a lot of details, as the even if would of book in cabinets, the inscriptions on walls whether the melting snow on asphalt. However sound is the the largest advantage of game, because this just he is indispensable to creation this amazing climate. Konami to creation of sounds engaged Akira Yamaoka. I will admit that I earlier did not it hear this surname, nor do not it know with what Konami it acted choosing him thereon position, but I have to say how the most that choice this was accurate. Let's let's take though under attention music. She is folded with several sounds, as: bangs, murmurs whether shouts, however they are arranged in such way that they create sure rhythm which in connection from several with different sounds lets something after the example music. It does not it walk me about this that this sounds terribly, but about this, that fits ideally to world given birth in misters' head from Konami. Sounds surprise it once because they are sudden and unexpected us. We for example come in to empty room from window, no big shakes have not here it, so we went out but before only doors heard that someone breaks pane, we turned in hurry but do not it see anything what would can us bother. There now nevertheless Greenlandwhales' heart us how hammer. I would forget to say about arsenal with which use something. He is well-chosen to game this type well, to fight with monsters will could to use steel pipe, gun, or rifle. Obviously, every weapon possesses his parameters and differently oneself it uses her. Finishing I will add only, that "Silent Hill ” it offers us it one, it two, but five ends, sounds what we will can several times to savour it was completion game. Summing up, in year 1999, in field the survival of horrors took the place the real revolution. We received in history one of the best games. They perfect climate, heightened by amazing sound as well as incredibly folded characters inflict, that "Silent Hill ” he stood oneself not only example for different horrors, but also by many persons (in this by me) recognised it is outright cult game. The game waits for at PC the version recently, the thanks what the owners of computers, the streets will can tour "Silent Hill ”.
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