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Description

 

        Hereinafter , as get control over Harrygo straight line. Harry will hear steps and runs over in their direction. It in fog will see outlines Cheryl. Run for her.and you will reach to alley, pass through gate and go as straight as a line all the time, and matter only sie will explain. You will arise in bar near policewoman from neighbouring city, Cybil. She after short conversation will hand over you gun and it will go away. Take all that it is in bar as well as record game, do not it forget about radio which it will not want to act. Go out....it about radio began working... Kill monster with the help of gun, which you get from Cybil (R2 + X). After settling matters from him take radio and go out (near bar on bench lie 2 "Health Drink"). How you will see he had to be successful to alejki in which lost Cheryl. There now can first to be successful to "Queen Burger" (south), it on counter lies there "Healt Drink". You can go now to alley. You noticed surely already that radio got informed you about coming enemies, (which it in road to alley does not it lack also). Pass through gate again. You to the end of alley will find Chery notesl as well as "Stell Pipe". You have to go to school, but be successful north to shop first, and will find in him 3 "Health Drink", medicine-chest as well as you will record game (if you cross game for the second time will be this there "Channeling Stone", to see permissive stone hidden end). And you after second side of street will find your broken car in which it is "Health Drink". Just well and now to school. All roads be torn off unfortunately (and this literally), so to oneself you will get there had to be successful in the west street on "Mathenson St".. You on her end will find leaves with inscriptions "Levin st. dogs house"). Twist on street now "Levin St.". kennel near jednego of houses is, examine her (be careful on dogs all the time), you will find in her the companionate to doors of house key. In house take all things, record the game and approach to tylnich of doors the map hangs there, the points on which be noted, points these mark the places keys in which are. You have sie to them to pretend now (if you passed game and got in room suitable ends this house you will find "Katana"). Good first place then alley for bar, and more exactly field to basket on which will find "Health Drink" as well as key "Key of Woodsman". Be successful on Northern bridge, by police car now you will find key "Key of Lion". Go south street then "Ellory St.". Road will be torn off again, but they after her right side lie can boards whereby passages. You in case on list will find the key "Key of Scarecrow", and on stairs the health of drink. Come back on street now "Mathenson St." (see small alejke after left, you will find in her medicine-chest) and with home-coming near kennel. In house record game and unlock doors tylnie. Let's after crossing their state oneself darkly, butlet's go further. Two on stoles on yard lie "Health Drink". Pass through gate, ( you can be successful north "Midwich St." after ammunitions and "Health Drink") go to school ( the best go south alleys less enemies and you can to find something). You before school can be successful to bus which stands south street (near bus), go to school. It at school in first room is take map her and enter in idiot of school. You'll find there reception, and three leaves undersigned with blood in her, they make up hand on this what it was one should make here. Near doors are, which they lead to small room, in which you will find the box of cartridges and on scianie will notice odd painting. Be successful toinfirmary's now (Infirmary room). You will find the medicine-chest there, in cabinet the health of drink as well as you will can record game. Enter on yard of school now Courtyadr. Two zombie will be there so be careful ( you noticed  clock tower -surely, but thingamabob póżniej). pass through doors mediad schools. The zombies in centre will be, after settling the matters with them pass through doors on against entry, it will be there it the dangerous elf and package of ammunition. Go out from this room now and pretend on right sie ( in the west). Search classes zombiaki as well as several useful things in which are (visit toilets also). Now on second floor, be successful to room "Lab Equipment room", you will find there bottle from acid, take her and pass to room by ("Chemistry Lab"). You will find package naboi there, and keeping golden medallion hand on centre of room on table lies, use on him bottles from acid. Take medallion and are successful to tower ( en route enter to library after medicine-chest), but pass rooms in search small pink ball first. If you are near tower juz this use on her medallion (in suitable place obviously). Clock instead of hour tenth should now show hour twelfth. Act on second floor to musical room again "Music room". It is foam there, and on board written with blood poem (cos about singing birds). Approach to foam and examine it, the traces of blood on keys are, it is this next hand. How you noticed surely five keys do not make sound, you have to press just these keys, but in suitable order (description HRER).

 

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